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The Legend of Zelda: Tears of the Kingdom includes dungeons that feature a “wide variety of regional characteristics,” each with their own unique look and feel.
Revealed in a developer interview on Nintendo’s website, the team behind Tears of the Kingdom finally confirmed the game will step away from Breath of the Wild’s Divine Beast style of dungeons, which were criticised by some fans for being a bit too samey.
“We’ve made dungeons unique to their respective environments, so we think you’ll be able to enjoy the wide variety of regional characteristics,” said technical director Takuhiro Dohta.
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